Opened 6 years ago
Closed 3 years ago
#18536 closed enhancement (fixed)
Solvers for constant sum games
Reported by: | ptigwe | Owned by: | |
---|---|---|---|
Priority: | minor | Milestone: | sage-8.1 |
Component: | game theory | Keywords: | Game Theory, Gambit, Zero-sum game Constant Sum Game, Normal Form Games |
Cc: | vinceknight, dimpase, kcrisman, ncohen | Merged in: | |
Authors: | Tobenna P. Igwe | Reviewers: | Karl-Dieter Crisman, Travis Scrimshaw, Dima Pasechnik, David Coudert |
Report Upstream: | N/A | Work issues: | |
Branch: | 156ea0f (Commits) | Commit: | 156ea0fb6214b694c34d3a85406dab63f32cf98e |
Dependencies: | Stopgaps: |
Description (last modified by )
Constant-sum games are known to be solvable in polynomial time by using a linear program. This patch includes a solver which constructs and solves the LPs using the LP solvers within Sage (see http://doc.sagemath.org/html/en/reference/numerical/sage/numerical/mip.html). It also makes use of the solver within gambit for such games.
Finally, an additional function was included which helps to convert games from the representation in sage to gambits representation (_gambit_
)
Change History (57)
comment:1 Changed 6 years ago by
- Cc kcrisman added
comment:2 Changed 6 years ago by
- Status changed from new to needs_review
comment:3 follow-up: ↓ 7 Changed 6 years ago by
- Cc ncohen added
comment:4 Changed 6 years ago by
- Reviewers set to Karl-Dieter Crisman
- Status changed from needs_review to needs_work
comment:5 Changed 6 years ago by
- Commit changed from 19500540d3a3ccc3556e42299bdc2de1a54618ca to d9571793d208ed772fb8e7a7a335f9934dda1fe8
Branch pushed to git repo; I updated commit sha1. New commits:
29d4a7d | Added tests for PPL and Coin-OR solvers
|
6138791 | Raise error if gambit isn't installed
|
0029b3f | Improved documentation and doctests for _as_gambit_game
|
82da1bf | Raise error upon wrong solver being passed
|
d957179 | Update check for constant sum 'is_constant_sum'
|
comment:6 Changed 6 years ago by
- Commit changed from d9571793d208ed772fb8e7a7a335f9934dda1fe8 to bb4eca8a48f9aa64a9e80a8df880d7ebb9cd20c0
Branch pushed to git repo; I updated commit sha1. New commits:
bb4eca8 | Updated doctests for '_solve_LP'
|
comment:7 in reply to: ↑ 3 ; follow-up: ↓ 8 Changed 6 years ago by
Thanks for your comments. I've implemented most of your comments, and noted a few extra things below which would be done upon feedback. If I've missed anything please let me know.
Replying to kcrisman:
Various comments:
- We have other LP solvers, might as well test that they actually work (with optional doctests of course). Surely Nathann will have interest in yet another use of them :)
Done some doctests for PPL
and Coin-OR
solvers. Tests would be included for CVXOPT
once #18572 is done.
29d4a7d Added tests for PPL and Coin-OR solvers
- In
_solve_gambit_LP
do you need+ if not self.is_constant_sum(): + raise ValueError("Input game needs to be a two player constant sum game")since presumably this is already tested for end users in_solve_LP
, or do you think this sort of double-checking is needed? (In which case you might want to test both of those branches.)
I included it again just in case if the _solve_gambit_LP
function was called externally without going through _solve_LP
. If there is no need to retest just for this reason, then I'm happy to take it out.
- What sort of error is raised if gambit isn't available for these LP things? Does it tell you to use gambit or does it say
None
has no such attribute or something?
Just added a ValueError
to be raised which is quite similar to what you get by trying to solve the game with algorithm='LCP'
option.
6138791 Raise error if gambit isn't installed
return c.numpy().max() == c.numpy().min()
- is there no way to do this without using/importingnumpy
? It would be nice to not have to use it - or is it slower to use Sage proper?
Currently, this compares all entries of the matrix and makes sure it is within sys.float_info.epsilon
of the first element.
d957179 Update check for constant sum 'is_constant_sum'
- I don't mind in principle using the gambit conversion, obviously that is better when factored out, but then what happens to
maximization
in that case? Likesage: c._solve_LCP(maximization=True) # optional - gambit [[(0.0, 1.0), (0.0, 1.0)]]presumably still passes but what if one changed that toFalse
?
Currently, we are considering moving the maximization
option into the constructor of the class.
- Is this going to be more efficient in the constant-sum case even if
lrs
is installed? I just don't know the answer to relative efficiency here; presumably LP isn't always faster, even if often, but I don't know anything about lrs (point-counting?) either.+ if self.is_constant_sum(): + algorithm = "lp-glpk"
The LP solvers would probably be faster primarily because lrs
enumerates all possible extreme Nash equilibria in a game, whereas the LP method simply finds one Nash equilibrium in the constant-sum game.
- At this point there are so many options maybe one should also check for an invalid (read: mistyped) algorithm.
if algorithm.startswith('lp-'): return self._solve_LP(solver=algorithm[3:]) if algorithm == "enumeration": return self._solve_enumeration(maximization)and thenelse: blow up with a useful message
6138791 Raise error if gambit isn't installed
There are two possible ValueError
's that could be raised. The first comes from NormalFormGame
upon entering a solver of the wrong format, and the second is from MixedIntegerLinearProgram
if the LP solver is invalid.
comment:8 in reply to: ↑ 7 ; follow-up: ↓ 10 Changed 6 years ago by
Thanks for your comments. I've implemented most of your comments, and noted a few extra things below which would be done upon feedback. If I've missed anything please let me know.
Great, very quick work.
I included it again just in case if the
_solve_gambit_LP
function was called externally without going through_solve_LP
. If there is no need to retest just for this reason, then I'm happy to take it out.
Well, usually such underscore methods aren't "publicly" available. Vince, what do you think?
return c.numpy().max() == c.numpy().min()
- is there no way to do this without using/importingnumpy
? It would be nice to not have to use it - or is it slower to use Sage proper?Currently, this compares all entries of the matrix and makes sure it is within
sys.float_info.epsilon
of the first element.
d957179 Update check for constant sum 'is_constant_sum'
But which one is in principle faster or better? I don't mind using numpy as long as importing it doesn't cause problems in speed, if it's better (which perhaps it is).
Currently, we are considering moving the
maximization
option into the constructor of the class.
Fine, but this is currently breaking functionality. So either you have to do that here, or make that change a prereq to this ticket, or something else. My recommendation is to just leave it here for now and then deal with the class constructor bit in a separate ticket (to make things as orthogonal as possible).
The LP solvers would probably be faster primarily because
lrs
enumerates all possible extreme Nash equilibria in a game, whereas the LP method simply finds one Nash equilibrium in the constant-sum game.
Ah.
comment:9 Changed 6 years ago by
- Commit changed from bb4eca8a48f9aa64a9e80a8df880d7ebb9cd20c0 to 60efdc7f823c8aa64ac176addcd376f1f571b09d
Branch pushed to git repo; I updated commit sha1. New commits:
60efdc7 | Fixed '_as_gambit_game' to support 'maximization' parameter
|
comment:10 in reply to: ↑ 8 Changed 6 years ago by
I included it again just in case if the
_solve_gambit_LP
function was called externally without going through_solve_LP
. If there is no need to retest just for this reason, then I'm happy to take it out.Well, usually such underscore methods aren't "publicly" available. Vince, what do you think?
Actually, gambit performs it's own check as well, which makes three checks in total. So I've removed the one within _solve_gambit_LP
, and added a doctest for the gambit error.
return c.numpy().max() == c.numpy().min()
- is there no way to do this without using/importingnumpy
? It would be nice to not have to use it - or is it slower to use Sage proper?Currently, this compares all entries of the matrix and makes sure it is within
sys.float_info.epsilon
of the first element.
d957179 Update check for constant sum 'is_constant_sum'
But which one is in principle faster or better? I don't mind using numpy as long as importing it doesn't cause problems in speed, if it's better (which perhaps it is).
The current implementation is faster than the numpy implementation. I ran some bench marks using timeit
and got 177 µs per loop
for the current implementation vs 992 ms per loop
for the numpy implementation using a matrix of size 1000x1000
.
Currently, we are considering moving the
maximization
option into the constructor of the class.Fine, but this is currently breaking functionality. So either you have to do that here, or make that change a prereq to this ticket, or something else. My recommendation is to just leave it here for now and then deal with the class constructor bit in a separate ticket (to make things as orthogonal as possible).
Integrated the maximization
parameter into _as_gambit_game
.
comment:11 Changed 6 years ago by
- Status changed from needs_work to needs_review
comment:12 follow-up: ↓ 16 Changed 6 years ago by
Great. Here is what I think still needs to happen.
- You should add an example testing the
maximization=False
- This error looks messed up because of the extra spaces - check for others like this:
ValueError: The Gambit implementation of LCP only allows for integer valued payoffs. Please scale your payoff matrices.
- You should fix the following formatting
+ INPUT: + - ``as_integer`` - Boolean value which states whether the gambit representation should have + the payoffs represented as integers or decimals.
(there should be a blank line betweenINPUT:
and the rest, I think) even though it is an underscore method and won't appear in documentation. - You should decide whether you want
# optional - Coin
or# optional - cbc
- Is
PPL
orCVXOPT
really an optional thing? I think they are standard Sage packages... - It would be really nice to have at least one example in the doc of a solved (not just constructed, as in the documentation of
is_constant_sum
) constant-sum non-zero-sum game. - I (or another reviewer) need to check that the MILP is the right one
- I (or another reviewer) need to check that documentation builds right and looks good
- I (or another reviewer) need to check that the tests work right - guess I had better start installing some packages :)
- I (or another reviewer) need to do some spot checks of everything
Which is all not too hard, we're almost there.
What is the next project on the GSOC timeline?
comment:13 follow-up: ↓ 17 Changed 6 years ago by
I cannot figure out how to get the changes in the doc built, it's maddening. I'll have to assume it's okay and I didn't miss anything.
The following could be improved, it really looks pretty meager. Not necessarily for this ticket, as definitely pre-existing - Vince, I'll blame you for this :)
class NormalFormGame(SageObject, MutableMapping): r""" An object representing a Normal Form Game. Primarily used to compute the Nash Equilibria. INPUT: - ``generator`` - Can be a list of 2 matrices, a single matrix or left blank. """
It should at least tell how to get to more documentation from there.
The following
+ p = MixedIntegerLinearProgram(maximization=False, solver=solver) + y = p.new_variable(nonnegative=True) + v = p.new_variable(nonnegative=False) + p.add_constraint(self.payoff_matrices()[0] * y - v[0] <= 0) + p.add_constraint(matrix([[1] * strategy_sizes[0]]) * y == 1) + p.set_objective(v[0])
looks good though I would prefer to use maximization and swap that first constraint or whatever is appropriate, but presumably this is the industry standard to minimize.
So... is the reason for doing this only for constant-sum games because it's only known to be in P for them? Is it potentially still faster even for non-constant-sum games?
Doctests pass.
I think it's worth pointing out somewhere in the documentation that the LP approach will give one NE but not all of them, should there be more than one. (Constant-sum games can have more than one NE, right? I guess the trivial game is an example.)
comment:14 Changed 6 years ago by
- Status changed from needs_review to needs_work
comment:15 Changed 6 years ago by
- Commit changed from 60efdc7f823c8aa64ac176addcd376f1f571b09d to a24c7dd1ebd473b679fe070c173e7c824138e3d2
comment:16 in reply to: ↑ 12 Changed 6 years ago by
- You should add an example testing the
maximization=False
There's currently one at the start of obtain_nash
, showing that it's possible for the equilibrium found could be different. Do you want me to do something similar for all the methods, or would the one be enough?
- This error looks messed up because of the extra spaces - check for others like this:
ValueError: The Gambit implementation of LCP only allows for integer valued payoffs. Please scale your payoff matrices.
Actually, I was supposed to remove this error earlier on as it doesn't hold. I removed the documentation but forgot to remove the actual error.
- You should decide whether you want
# optional - Coin
or# optional - cbc
- Is
PPL
orCVXOPT
really an optional thing? I think they are standard Sage packages...
I've removed #optional - PPL
.
- I (or another reviewer) need to check that the MILP is the right one
- I (or another reviewer) need to check that documentation builds right and looks good
- I (or another reviewer) need to check that the tests work right - guess I had better start installing some packages :)
- I (or another reviewer) need to do some spot checks of everything
Which is all not too hard, we're almost there.
What is the next project on the GSOC timeline?
Coming up next would be the Lemke-Howson algorithm for solving 2-player games.
comment:17 in reply to: ↑ 13 ; follow-ups: ↓ 18 ↓ 19 Changed 6 years ago by
The following could be improved, it really looks pretty meager. Not necessarily for this ticket, as definitely pre-existing - Vince, I'll blame you for this :)
class NormalFormGame(SageObject, MutableMapping): r""" An object representing a Normal Form Game. Primarily used to compute the Nash Equilibria. INPUT: - ``generator`` - Can be a list of 2 matrices, a single matrix or left blank. """It should at least tell how to get to more documentation from there.
OK. I was planning on opening a ticket, towards the end of GSOC, which would address the documentation as a whole. In the mean time, changes to the documentation would be based on changes made to the code.
The following
+ p = MixedIntegerLinearProgram(maximization=False, solver=solver) + y = p.new_variable(nonnegative=True) + v = p.new_variable(nonnegative=False) + p.add_constraint(self.payoff_matrices()[0] * y - v[0] <= 0) + p.add_constraint(matrix([[1] * strategy_sizes[0]]) * y == 1) + p.set_objective(v[0])looks good though I would prefer to use maximization and swap that first constraint or whatever is appropriate, but presumably this is the industry standard to minimize.
So... is the reason for doing this only for constant-sum games because it's only known to be in P for them?
Yeah.
Is it potentially still faster even for non-constant-sum games?
Not sure if you are asking about using the LP for non-constant-sum games or the general classification of finding a Nash in a general game. In case if it was a bit of both:
- LP's aren't guaranteed to find a Nash equilibrium in a two player non-constant-sum game.
- Finding a Nash is PPAD-complete. Even the problem of approximation is hard.
Doctests pass.
That's Good.
I think it's worth pointing out somewhere in the documentation that the LP approach will give one NE but not all of them, should there be more than one. (Constant-sum games can have more than one NE, right? I guess the trivial game is an example.)
OK.
comment:18 in reply to: ↑ 17 Changed 6 years ago by
OK. I was planning on opening a ticket, towards the end of GSOC, which would address the documentation as a whole.
Sounds fair.
Not sure if you are asking about using the LP for non-constant-sum games or the general classification of finding a Nash in a general game. In case if it was a bit of both:
- LP's aren't guaranteed to find a Nash equilibrium in a two player non-constant-sum game.
Very interesting!
comment:19 in reply to: ↑ 17 ; follow-up: ↓ 20 Changed 6 years ago by
Hi both,
Apologies for my silence (on organisation committee of a conference that has been running this week so have been pretty busy). Apologies also if as a result my comments below don't make full sense (in case I missed something).
Replying to kcrisman:
I cannot figure out how to get the changes in the doc built, it's maddening. I'll have to assume it's okay and I didn't miss anything.
The following could be improved, it really looks pretty meager. Not necessarily for this ticket, as definitely pre-existing - Vince, I'll blame you for this :)
class NormalFormGame(SageObject, MutableMapping): r""" An object representing a Normal Form Game. Primarily used to compute the Nash Equilibria. INPUT: - ``generator`` - Can be a list of 2 matrices, a single matrix or left blank. """It should at least tell how to get to more documentation from there.
This is certainly due to me, it happened as a result of moving the documentation that was there to the front matter, I think I perhaps did not fully understand :) Perhaps a ticket could be opened about the documentation (as Tobenna suggested towards the end of gsoc) that fully describes what we want the docs to look like :)
Replying to ptigwe:
I think it's worth pointing out somewhere in the documentation that the LP approach will give one NE but not all of them, should there be more than one. (Constant-sum games can have more than one NE, right? I guess the trivial game is an example.)
OK.
I think it could be worth doctesting also? (So showing that all equilibria are find by some algorithms and not by LP etc...)
Great work on this Tobenna, really looking solid and thanks to Karl for reviewing (as always this is greatly appreciated).
comment:20 in reply to: ↑ 19 ; follow-up: ↓ 22 Changed 6 years ago by
This is certainly due to me, it happened as a result of moving the documentation that was there to the front matter, I think I perhaps did not fully understand :) Perhaps a ticket could be opened about the documentation (as Tobenna suggested towards the end of gsoc) that fully describes what we want the docs to look like :)
Actually, I'll open it now and set it to sage-pending so we don't forget. #18609.
I think it's worth pointing out somewhere in the documentation that the LP approach will give one NE but not all of them, should there be more than one. (Constant-sum games can have more than one NE, right? I guess the trivial game is an example.)
OK.
I think it could be worth doctesting also? (So showing that all equilibria are find by some algorithms and not by LP etc...)
Okay, so we're agreed on this.
Another small point - no maximization here.
if algorithm.startswith('lp-'): return self._solve_LP(solver=algorithm[3:])
Of course, at some point this is pedantic if you are planning on removing it - but actually, given that it pre-existed this ticket, I guess you'll have to deprecate that keyword.
You should add an example testing the maximization=False
There's currently one at the start of obtain_nash, showing that it's possible for the equilibrium found could be different. Do you want me to do something similar for all the methods, or would the one be enough?
What I meant was one for the new LP solver functionality.
comment:21 Changed 6 years ago by
- Commit changed from a24c7dd1ebd473b679fe070c173e7c824138e3d2 to fb4461ce6d228ad7f6709ee4b8b523243012daf9
comment:22 in reply to: ↑ 20 Changed 6 years ago by
Replying to kcrisman:
Another small point - no maximization here.
if algorithm.startswith('lp-'): return self._solve_LP(solver=algorithm[3:])Of course, at some point this is pedantic if you are planning on removing it - but actually, given that it pre-existed this ticket, I guess you'll have to deprecate that keyword.
You should add an example testing the maximization=False
There's currently one at the start of obtain_nash, showing that it's possible for the equilibrium found could be different. Do you want me to do something similar for all the methods, or would the one be enough?
What I meant was one for the new LP solver functionality.
Dima, Vince and I have thought and discussed about this issue for a while, and have decided to remove maximization
completely. So the next few patches should be addressing this.
comment:23 Changed 6 years ago by
Okay. Probably best is to have that be a dependency of this ticket... And if you end up not deprecating this and just remove it (which could conceivably be reasonable in the particular context) be sure to have plenty of good arguments backing up that decision "for posterity's sake".
comment:24 Changed 6 years ago by
- Commit changed from fb4461ce6d228ad7f6709ee4b8b523243012daf9 to e4107dcffd292341c016e7878e28cc3150a6c434
Branch pushed to git repo; I updated commit sha1. New commits:
e4107dc | Updated tests for normal form games
|
comment:25 Changed 6 years ago by
- Status changed from needs_work to needs_review
Besides the deprecation (which would be done in a separate ticket), I believe that's everything for this one. If I've missed anything please let me know.
comment:26 Changed 6 years ago by
- Status changed from needs_review to needs_work
comment:27 Changed 6 years ago by
- Commit changed from e4107dcffd292341c016e7878e28cc3150a6c434 to c225b92b1b6619612591e58066231cbef48b99b4
Branch pushed to git repo; I updated commit sha1. New commits:
c225b92 | Remove maximization from LP functions as it is going to be deprecated
|
comment:28 Changed 6 years ago by
- Commit changed from c225b92b1b6619612591e58066231cbef48b99b4 to 93229b7b4169912e6fa686e18bd36c172db7334c
Branch pushed to git repo; I updated commit sha1. New commits:
93229b7 | Revert "Remove maximization from LP functions as it is going to be deprecated"
|
comment:29 Changed 6 years ago by
- Status changed from needs_work to needs_review
comment:30 Changed 6 years ago by
Instead of calling the method _as_gambit_game
, to be consistent with other parts of Sage, I would call it _gambit_
(like how the _gap_
method returns a representation of the object in GAP). Also the doc for INPUT:
for that method is misaligned.
comment:31 Changed 6 years ago by
- Commit changed from 93229b7b4169912e6fa686e18bd36c172db7334c to ddd6f7e3cc658e0630896edbf7b038ee805c5147
Branch pushed to git repo; I updated commit sha1. New commits:
ddd6f7e | Renamed '_as_gambit_game' to '_gambit_' and fixed 'INPUT' indentation issues
|
comment:32 Changed 5 years ago by
- Commit changed from ddd6f7e3cc658e0630896edbf7b038ee805c5147 to 06d6b4c1f0edabdd3561df2de2bb2819fdf25e17
comment:33 Changed 5 years ago by
- Commit changed from 06d6b4c1f0edabdd3561df2de2bb2819fdf25e17 to 2c4d951c7be2b10c45e8c8643ca8f4f2e0cc0dd7
Branch pushed to git repo; I updated commit sha1. New commits:
2c4d951 | Updated front matter
|
comment:34 Changed 5 years ago by
- Commit changed from 2c4d951c7be2b10c45e8c8643ca8f4f2e0cc0dd7 to e538b14e92e9b1669262f9043bb2d89ec43e06bd
Branch pushed to git repo; I updated commit sha1. New commits:
e538b14 | Added name to AUTHORS
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comment:35 Changed 5 years ago by
- Status changed from needs_review to needs_work
More doctests need to be marked as optional.
comment:36 Changed 5 years ago by
- Commit changed from e538b14e92e9b1669262f9043bb2d89ec43e06bd to 90f7051254b885f79423432061b85fb8e1741316
comment:37 Changed 5 years ago by
- Status changed from needs_work to needs_review
comment:38 Changed 3 years ago by
- Status changed from needs_review to needs_work
Needs to be rebased on sage8.1.beta3
comment:39 Changed 3 years ago by
- Branch changed from u/ptigwe/gt_extension to public/game_theory/solves_constant_sum_games-18536
- Commit changed from 90f7051254b885f79423432061b85fb8e1741316 to 9b4a9cb01a2d4fc6cff0aec257af9049cd49ad1a
- Milestone changed from sage-6.8 to sage-8.1
- Reviewers changed from Karl-Dieter Crisman to Karl-Dieter Crisman, Travis Scrimshaw
- Status changed from needs_work to needs_review
comment:40 Changed 3 years ago by
- Commit changed from 9b4a9cb01a2d4fc6cff0aec257af9049cd49ad1a to 9e009fbe113cf6cc277800182ff4f60da8c63aa8
Branch pushed to git repo; I updated commit sha1. New commits:
9e009fb | Some small documentation updates.
|
comment:41 Changed 3 years ago by
I believe this is essentially reviewed, so perhaps the only thing left to check are my little round of tweaks.
comment:42 Changed 3 years ago by
This still needs the following for doc building and to pass the tests
--- a/src/sage/game_theory/normal_form_game.py +++ b/src/sage/game_theory/normal_form_game.py @@ -216,7 +216,7 @@ currently available: * ``'lp-*'``: A solver for constant sum 2 player games using linear programming. This contructs a - `:mod:MixedIntegerLinearProgram <sage.numerical.MILP>` using the + `:mod:MixedIntegerLinearProgram <sage.numerical.MILP>` using the solver which was passed in as part of the algorithm string to solve the linear programming representation of the game, for instance, ``'lp-glpk'`` would make use of the ``GLPK`` solver, while @@ -568,6 +568,7 @@ Here is an example with the trivial game where all payoffs are 0:: ( [0 0 0] [0 0 0] [0 0 0] [0 0 0] + [0 0 0], [0 0 0] ) sage: g.obtain_nash(algorithm='enumeration') [[(0, 0, 1), (0, 0, 1)], [(0, 0, 1), (0, 1, 0)], [(0, 0, 1), (1, 0, 0)],
comment:43 Changed 3 years ago by
- Commit changed from 9e009fbe113cf6cc277800182ff4f60da8c63aa8 to c2a1187b541f0e89cd0a86bf3974bd5e056f4647
Branch pushed to git repo; I updated commit sha1. New commits:
c2a1187 | fixed doc building and a test
|
comment:44 Changed 3 years ago by
- Reviewers changed from Karl-Dieter Crisman, Travis Scrimshaw to Karl-Dieter Crisman, Travis Scrimshaw, Dima Pasechnik
- Status changed from needs_review to positive_review
comment:45 Changed 3 years ago by
Thank you.
comment:46 follow-up: ↓ 49 Changed 3 years ago by
- Status changed from positive_review to needs_work
The last commit has introduced a small mistake. One should do:
- `:mod:MixedIntegerLinearProgram <sage.numerical.MILP>` using the + :mod:`MixedIntegerLinearProgram <sage.numerical.MILP>` using the
I think that using algorithm = "lp-glpk"
or algorithm = "lp-gambit"
is not the best choice. It forces to specify the LP solver, while we usually let Sage use the default LP solver (GLPK
, Cplex
, ...). Why not using 2 parameters: algorithm="lp"
and solver=None
(or "gambit"
or "gplk"
or ...) ?
Typically, we usually do:
- def _solve_LP(self, solver='glpk', maximization=True): + def _solve_LP(self, solver=None, maximization=True):
comment:47 follow-up: ↓ 48 Changed 3 years ago by
- Commit changed from c2a1187b541f0e89cd0a86bf3974bd5e056f4647 to f5b73ea3d982260e2cdfd8c12aea8596a65b9c13
Branch pushed to git repo; I updated commit sha1. This was a forced push. New commits:
f5b73ea | fixed doc building and a test
|
comment:48 in reply to: ↑ 47 Changed 3 years ago by
comment:49 in reply to: ↑ 46 Changed 3 years ago by
- Reviewers changed from Karl-Dieter Crisman, Travis Scrimshaw, Dima Pasechnik to Karl-Dieter Crisman, Travis Scrimshaw, Dima Pasechnik, David Coudert
- Status changed from needs_work to needs_review
Replying to dcoudert:
I think that using
algorithm = "lp-glpk"
oralgorithm = "lp-gambit"
is not the best choice. It forces to specify the LP solver, while we usually let Sage use the default LP solver (GLPK
,Cplex
, ...). Why not using 2 parameters:algorithm="lp"
andsolver=None
(or"gambit"
or"gplk"
or ...) ?
This is more subtle, as gambit
is not one of LP-solvers supported by the Sage's LP
backend, and thus the change you propose would introduce a bit of dissonance,
too.
I would prefer to have such an improvement worked on on a followup ticket.
comment:50 Changed 3 years ago by
Since this is being introduced on this ticket, I think we should try and decide now rather than later, especially since that would likely mean deprecations.
gambit
does apparently come with a solver, so I feel it is only very mildly dissonant. I am working on David's suggestion.
comment:51 Changed 3 years ago by
- Commit changed from f5b73ea3d982260e2cdfd8c12aea8596a65b9c13 to fab09626d265466e74c0e7bdab7ac18cc7e2f6b5
Branch pushed to git repo; I updated commit sha1. New commits:
fab0962 | Using a solver argument for LP algorithm.
|
comment:52 Changed 3 years ago by
- Description modified (diff)
Done. Now that it is done, I think this is a better approach.
comment:53 Changed 3 years ago by
- Commit changed from fab09626d265466e74c0e7bdab7ac18cc7e2f6b5 to 80203f8ac9221ec93712207dd3f1bd9345eef4a4
Branch pushed to git repo; I updated commit sha1. New commits:
80203f8 | typo fixed
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comment:54 Changed 3 years ago by
- Commit changed from 80203f8ac9221ec93712207dd3f1bd9345eef4a4 to 156ea0fb6214b694c34d3a85406dab63f32cf98e
Branch pushed to git repo; I updated commit sha1. New commits:
156ea0f | some improvements to docs and tests
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comment:55 Changed 3 years ago by
I think it's better now. I let you conclude on the status of this ticket since I have not evaluated the other parts.
comment:56 Changed 3 years ago by
- Status changed from needs_review to positive_review
comment:57 Changed 3 years ago by
- Branch changed from public/game_theory/solves_constant_sum_games-18536 to 156ea0fb6214b694c34d3a85406dab63f32cf98e
- Resolution set to fixed
- Status changed from positive_review to closed
Various comments:
_solve_gambit_LP
do you need since presumably this is already tested for end users in_solve_LP
, or do you think this sort of double-checking is needed? (In which case you might want to test both of those branches.)None
has no such attribute or something?as_integer
is neither documented nor doctested.return c.numpy().max() == c.numpy().min()
- is there no way to do this without using/importingnumpy
? It would be nice to not have to use it - or is it slower to use Sage proper?maximization
in that case? Like presumably still passes but what if one changed that toFalse
?lrs
is installed? I just don't know the answer to relative efficiency here; presumably LP isn't always faster, even if often, but I don't know anything about lrs (point-counting?) either.else: blow up with a useful message
Finally, I haven't yet actually pulled anything nor verified that the MILP in question will solve constant-sum games, so that would remain as well to review this. Should be fun to get in, though, great to see stuff coming to Trac so early from the GSOC!!!