Opened 6 years ago
Last modified 2 years ago
#14428 new enhancement
Tachyon objects should be able to accept 3d plots and fields from sage.
Reported by: | anton_t | Owned by: | anton_t |
---|---|---|---|
Priority: | major | Milestone: | sage-6.4 |
Component: | graphics | Keywords: | tachyon 3d plot raytrace |
Cc: | niles, paulmasson | Merged in: | |
Authors: | anton_t | Reviewers: | |
Report Upstream: | N/A | Work issues: | |
Branch: | Commit: | ||
Dependencies: | Stopgaps: |
Description
Currently the sage objects created by
sage: t = Tachyon()
only accept certain drawn primitives that are predefined inside sage/plot/plot3d/tachyon.py after they are created, e.g. using sphere, plane, cylinder methods to insert those figures. General sage 3d plots can't be added to such scenes. A round about method using
sage: var('x y') (x, y) sage: a = plot3d(sin(x+y), (x, -4, 4), (y, -4, 4)) sage: tachyon_rt(a.tachyon())
is possible, however most of the options are hard-coded into sage/plot/plot3d/base.pyx. Even worse the whole scene is treated as one large text file making any further manipulation difficult at best.
Attachments (2)
Change History (11)
Changed 6 years ago by
comment:1 Changed 6 years ago by
- Summary changed from Tachyon objects should be able to accept complex scenes. to Tachyon objects should be able to accept 3d plots and fields from sage.
comment:2 Changed 6 years ago by
- Milestone changed from sage-5.10 to sage-5.9
comment:3 Changed 6 years ago by
- Milestone changed from sage-5.11 to sage-5.12
comment:4 Changed 5 years ago by
- Milestone changed from sage-6.1 to sage-6.2
comment:5 Changed 5 years ago by
- Cc niles added
This definitely needs to be done :) I'm not sure of the best way to go about it -- I had a different approach in mind, and yet another way is outlined at this AskSage answer.
comment:6 Changed 5 years ago by
- Milestone changed from sage-6.2 to sage-6.3
comment:7 Changed 5 years ago by
- Milestone changed from sage-6.3 to sage-6.4
comment:8 Changed 4 years ago by
I've cleaned up and attached some function definitions that outline the approach I had in mind. Part of it is similar to the approach of anton_t, but it also includes some code for extracting a tachyon scene string from a graphics object and some code for joining the objects from a scene string into another Tachyon object.
It's still in a very sketchy state, and I'm not yet sure this is the best approach, but it's what I have at the moment :)
comment:9 Changed 2 years ago by
- Cc paulmasson added
patch to tachyon.py to enable general 3d objects to be inserted into tachyon scenes.